Blueentity

12/13/10

*spazz*

When did this happen? Here I am, going along drawing comic after comic after comic after comic and all of a sudden…. I’ve hit page 300.

*more spazzing*

I wish I could have done something more spectacular with the page, like have lots of…. something in the page. Oh wait, there’s lots of mirrors, does that count for lots of somethings?

Currently watching: How to Train Your Dragon

In other news, we're holding our first contest here at The Quest to Find Blueentity!!!! The contest is:

Design a Costume for Pinkentity!

For months now, I have been trying to design an outfit that Pink wears under her robe, but I have failed time and time again. The designs either do not work for Pinkentity, or they look goofy, or it’s a recycled costume that I have used on another character.

Sooooo, I'm opening this up for all of YOU! I would like you to design a costume for Pinkentity!

Contest rules and requirements:

Costume design MUST be YOURS! Please do not send me a costume from another character.

Costume design MUST be modest. I am NOT looking for bikinis or suggestive clothing. Try to keep your costume in a PG or lower range. I have kids that read my comic, so please don’t design something that I would be embarrassed to show my son and daughter.

The costume must be able to be worn underneath Pink’s robe. For example, clothing with a high neckline or hoop skirts wouldn’t work.

Your costume does not have to be colored, but your line art should be clean No messy sketches please.

If you color your costume, please keep with a pink theme. The whole thing does not have to be pink, but the majority must be some shade of pink.

There is a limit of TWO entries per person.

Contest will end on December 20th, 2010. That gives you roughly a month to work on your entry.

There are two ways to enter the contest:

For those on Deviant Art: Send me a note with a link to your completed costume with ‘Pinkentity Contest’ in the subject line.

For those not on Deviant Art: Send me an e-mail with either a link to your entry, or with your entry attached and ‘Pinkentity Contest’ in the subject line to purplefire at ardentflame dot com.

Contest Prizes!

Because what is a contest, without prizes!! Here are the fabulous prizes that will go to the winner of this contest!

Your costume will be featured the comic either by an On the Set page or on a regular comic page.

A full colored art request from me.

If you are a Deviant Art member, a journal feature!

Judging

I will choose the winner based on which costume appeals the most to me. Entries will also be shown to my sister-in-law, who Pinkentity is named after. Her input will also play a large role in deciding who is the winner.

Have fun! *throws glitter*

Currently watching: School Rumble

 

 

12/20/10

Replay value

I was in the middle of playing a MMO with a holiday prize, “beat x monsters to gain the following bonus” when my son needed the computer with on-line access for a school project. I had some time left before I needed to get back to work, so turned on the old computer and called up a 4X game from 15 years ago (4X stands for Explore, Expand, Exploit and Exterminate, and normally applies to long strategy games like Civilization). Several hours later as I almost missed a work deadline, I was struck by how much I enjoyed the old game and it made me wonder if the current on-line game would weather the decades as well.

What makes a game repeatable? One could use current video games, but perhaps looking at “classic” games may give a better answer. Pretty graphics? Not in Go or Contract Bridge. A variety of starting positions? Although Settlers of Catan has this, other “classic” games like Chess or Risk have pretty standard set ups. Depth of play? Othello, Draughts (checkers) and Mancala are completely closed (every combination calculated and evaluated). Discovery? The odds in Poker have been calculated and known before calculators or computers were readily available. What else could explain the endearing quality of these and other games?

Delving into game theory any further is probably beyond the scope of this brief rant. I wonder if it is the challenge of another person that makes a game worth looking forward to playing again and again. Although solo games have a strong niche market, the popularity of PVP games would indicate there is something about playing with another person that makes a game enduring.