When I started this project, there were several comics that were quite clear in my mind for what they would look like. This was one of them. It is a strange feeling to come to a comic that you have visualized for so long and finally do it! While this is a comic long in the making, I still had to adjust a few things for it. Seriously, who knew that drawing someone on one knee would be so difficult? I actually ended up taking a picture of myself for the bottom panel just so I could have some reference of what Argoyle was supposed to look like.

Many of you know that I already have the complete story written for the comic. When I wrote this story three years ago, I never dreamed I would be doing this as a web comic. As I have been going along with the comic, there have been several things that have been tweaked and changed from the original story, most of which has been dialog, information dumps and story pacing. I am so happy to say that Argoyle’s speech on this comic is almost word for word what I wrote in the original story.

I have my font back for the comic! I have a new computer (yea, no more clicking noises!) and as of Tuesday, I had not put all of the fonts that I work with on the new computer. In fact, I couldn’t remember how I had downloaded all of my fonts from the Internet. I was down to either bashing my head on my desk and take a lot of time to figure out how to get my fonts back, or pick a new font so that there would be a comic to post on Wednesday. I chose the later. I knew that everyone would rather have a comic than yet another lame excuse of why there would be no update.

Happy Friday!









Stealing ideas?

Pink and I just started Final Fantasy XII. “Just started” means we’ve only put in 40 hours of game play and barely arrived in the second town. So far we’ve enjoyed this one. Interesting plot and characters? Can anyone say, “Balthier”? Rewards for leveling up and collecting license points? It’s got it. Difficult monsters for your level? Yes, they are there too. (Side note: Shouldn’t there be some reward for defeating the dinosaur near the starting city before level 15?) Rewards for exploring every nook and cranny? Mostly. The only complaint so far is the “Steal” skill.

In the FF II (US)/FF IV(Japan) late in the game you find a character that could steal. It fit the character (Ninja+steal makes sense), but from a gameplay perspective, it was a skill that didn’t get much use. The vast majority of your “rewards” were potions, items that by the time you got Ninja Prince, your characters’ hit points wouldn’t really be affected by such a small amount of healing. Even if you were the type of gamer who made detailed charts as you played (or just looked it up at Gamefaq) and attempted to steal from every monster, there wasn’t a reward item that was worth of such devotion.

So far the Steal skill in FF XII has been of the same caliber. The “rewards” have been the same low value items you could find by defeating the same creature. Overall I have been happy with the economy of FF XII. Finding a small pebble or pelt feels reasonable. Receiving a broadsword and a large bag of gold from a tiny spider stretches the suspension of disbelief. The stealing skill shouldn’t net something powerful every time, but occasionally there should be the “Oh, wow! I just got a …”. Possibly the monsters in FF XII have a common/rare steal option and I just haven’t observed it yet.

Perhaps later in the game there will be more interesting rewards, but so far stealing has been “what’s the point?” One could reasonably expect that a “boss” monster should have something interesting to remove from his person, such as the Magus Sisters or the Slasher/Ozzie/Flea trio in other SquareSoft titles, but lifting a potion from Judge Gris really doesn’t inspire me to keep trying this skill. I can get loot faster by working on dispatching monsters instead of having gambit slots dedicated to stealing.

Then again, perhaps SquareSoft is trying to send a moral message about the futility of stealing verses working for what you want…