You know, panel three just eluded me for the longest time. I’m still not satisfied with it, but I was running out of time so I had to toss something in there. I was on the verge of simply making the panel black with the text in the middle when I got the idea of showing how Pink felt about a friend volunteering to help find Blue. I’m still not sure that the idea works.

I’m working off of a new computer right now! Hooray! No one has to be afraid of my old laptop dying off anymore. I’m still getting used to all of the new quirks about this new machine. For one thing, the keyboard feels really stiff and the delete button is in the wrong place. Another thing to get used to: the screen is widescreen. When I loaded up Photoshop to work on the comic, I was a little thrown off by how wide I could now made my working comic. I know I’ll get used to everything in time so please bear with me as I work through new technical difficulties.

Still playing Final Fantasy XII. I actually wandered into the wrong area and thought to myself, ‘Hmmm, those are level 47 monsters. My party is a level 35. We can take them!’ … … … Let’s just say I was lucky to get out of the area without having my entire party die. Note to self: Do not try to take on monsters that are more than 10 levels higher than your party. :D









Stealing ideas?

Pink and I just started Final Fantasy XII. “Just started” means we’ve only put in 40 hours of game play and barely arrived in the second town. So far we’ve enjoyed this one. Interesting plot and characters? Can anyone say, “Balthier”? Rewards for leveling up and collecting license points? It’s got it. Difficult monsters for your level? Yes, they are there too. (Side note: Shouldn’t there be some reward for defeating the dinosaur near the starting city before level 15?) Rewards for exploring every nook and cranny? Mostly. The only complaint so far is the “Steal” skill.

In the FF II (US)/FF IV(Japan) late in the game you find a character that could steal. It fit the character (Ninja+steal makes sense), but from a gameplay perspective, it was a skill that didn’t get much use. The vast majority of your “rewards” were potions, items that by the time you got Ninja Prince, your characters’ hit points wouldn’t really be affected by such a small amount of healing. Even if you were the type of gamer who made detailed charts as you played (or just looked it up at Gamefaq) and attempted to steal from every monster, there wasn’t a reward item that was worth of such devotion.

So far the Steal skill in FF XII has been of the same caliber. The “rewards” have been the same low value items you could find by defeating the same creature. Overall I have been happy with the economy of FF XII. Finding a small pebble or pelt feels reasonable. Receiving a broadsword and a large bag of gold from a tiny spider stretches the suspension of disbelief. The stealing skill shouldn’t net something powerful every time, but occasionally there should be the “Oh, wow! I just got a …”. Possibly the monsters in FF XII have a common/rare steal option and I just haven’t observed it yet.

Perhaps later in the game there will be more interesting rewards, but so far stealing has been “what’s the point?” One could reasonably expect that a “boss” monster should have something interesting to remove from his person, such as the Magus Sisters or the Slasher/Ozzie/Flea trio in other SquareSoft titles, but lifting a potion from Judge Gris really doesn’t inspire me to keep trying this skill. I can get loot faster by working on dispatching monsters instead of having gambit slots dedicated to stealing.

Then again, perhaps SquareSoft is trying to send a moral message about the futility of stealing verses working for what you want…