I’m getting better at working with my tablet. Today, when I was doing the comic, I found that if I simply do free flowing lines, my lines end up straighter and more on target than if I was trying my hardest to follow my original sketch. I’m also getting better at drawing my characters by memory. I had no notes and no QFB references when I drew the first part of the comic. Hooray for me!

I think that I am getting to know my characters personalities a lot better now as well. There are things that I know Pink would do in such and such situation and things that I know Purple would do in such and such situation. That is so nice to know! I remember at the beginning of this comic, asking myself constantly, ‘Now how would such and such character react should this happen?’ I think I’ve even got most of Argoyle pinned down and he’s a newish character! Every time I find that I am getting to know my characters better, I want to completely redraw the beginning chapter. Then I remind myself that Chapter one has 38 pages involved and that stops that thought process cold. Lol….

Happy Birthday to the real Blue!!!









Stealing ideas?

Pink and I just started Final Fantasy XII. “Just started” means we’ve only put in 40 hours of game play and barely arrived in the second town. So far we’ve enjoyed this one. Interesting plot and characters? Can anyone say, “Balthier”? Rewards for leveling up and collecting license points? It’s got it. Difficult monsters for your level? Yes, they are there too. (Side note: Shouldn’t there be some reward for defeating the dinosaur near the starting city before level 15?) Rewards for exploring every nook and cranny? Mostly. The only complaint so far is the “Steal” skill.

In the FF II (US)/FF IV(Japan) late in the game you find a character that could steal. It fit the character (Ninja+steal makes sense), but from a gameplay perspective, it was a skill that didn’t get much use. The vast majority of your “rewards” were potions, items that by the time you got Ninja Prince, your characters’ hit points wouldn’t really be affected by such a small amount of healing. Even if you were the type of gamer who made detailed charts as you played (or just looked it up at Gamefaq) and attempted to steal from every monster, there wasn’t a reward item that was worth of such devotion.

So far the Steal skill in FF XII has been of the same caliber. The “rewards” have been the same low value items you could find by defeating the same creature. Overall I have been happy with the economy of FF XII. Finding a small pebble or pelt feels reasonable. Receiving a broadsword and a large bag of gold from a tiny spider stretches the suspension of disbelief. The stealing skill shouldn’t net something powerful every time, but occasionally there should be the “Oh, wow! I just got a …”. Possibly the monsters in FF XII have a common/rare steal option and I just haven’t observed it yet.

Perhaps later in the game there will be more interesting rewards, but so far stealing has been “what’s the point?” One could reasonably expect that a “boss” monster should have something interesting to remove from his person, such as the Magus Sisters or the Slasher/Ozzie/Flea trio in other SquareSoft titles, but lifting a potion from Judge Gris really doesn’t inspire me to keep trying this skill. I can get loot faster by working on dispatching monsters instead of having gambit slots dedicated to stealing.

Then again, perhaps SquareSoft is trying to send a moral message about the futility of stealing verses working for what you want…